+Arlene Medder asks "Our rogue has done it again. Now she's modeling this blue headband and won't take it off. We've been watching her closely for behavior changes and haven't noticed anything. Should we be worried or is she just being vain?"
While it's uncertain whether or not someone has written a song about your rogue, it is certain that she's found a piece of Avarice Cloth.
A blessing and a curse, when worn you gain the uncanny knack to find more valuables, but at the same time your willpower is weakened against acts of bribery.
Showing posts with label magic items. Show all posts
Showing posts with label magic items. Show all posts
Thursday, March 8, 2012
Thursday, January 5, 2012
Dinosaur Beads & Grendel's Mother
+Arlene Medder asks "So what does this pouch of beads do?"
Arlene, those beads (20 in total) are actually tiny, magical dinosaur eggs.
Used individually, you can create a Compsognathus (up to 20 of them) for 10 minutes.
If you crush 10 together, you can create a Velociraptor for 5 minutes or a Gallimimus for 60 minutes.
If you smush all 20 together at once, you can create one T-Rex, Triceratops, or Brachiosaurus for 1 minute.
You get to control your dinosaurs for the short amount of time, but they are single-use items and very pricey on the black market.
+John Johnson asks "What does this obsidian figurine do? It's short, squat, ugly, and female."
You have one of the rare obsidian carvings of Grendel's Mother. In your posession, it makes you impervious to natural poisons or diseases (but not supernatural ones). As long as it is on your person it is proof against natural poisons or diseases. It does not need to be activated as it's "always on".
Arlene, those beads (20 in total) are actually tiny, magical dinosaur eggs.
Used individually, you can create a Compsognathus (up to 20 of them) for 10 minutes.
If you crush 10 together, you can create a Velociraptor for 5 minutes or a Gallimimus for 60 minutes.
If you smush all 20 together at once, you can create one T-Rex, Triceratops, or Brachiosaurus for 1 minute.
You get to control your dinosaurs for the short amount of time, but they are single-use items and very pricey on the black market.
+John Johnson asks "What does this obsidian figurine do? It's short, squat, ugly, and female."
You have one of the rare obsidian carvings of Grendel's Mother. In your posession, it makes you impervious to natural poisons or diseases (but not supernatural ones). As long as it is on your person it is proof against natural poisons or diseases. It does not need to be activated as it's "always on".
Shattershield
+Dan Suptic asks "So what does this brittle looking, crystalline tower shield do?"
Dan, you have in your possession a Shattershield.
It acts in all respects as a standard shield would, other than it is not made of metal. It has a medium magical aura.
Shattershields are Pyrrhic in nature, and when the command word is spoken the next weapon that strikes them is destroyed, along with the shield.
This destruction is automatic if the weapon is nonmagical or is magic of equal or lesser power than the shield, but more powerful weapons are granted resistance against the destruction. Even if the weapon remains intact, the Shattershield is broken.
Dan, you have in your possession a Shattershield.
It acts in all respects as a standard shield would, other than it is not made of metal. It has a medium magical aura.
Shattershields are Pyrrhic in nature, and when the command word is spoken the next weapon that strikes them is destroyed, along with the shield.
This destruction is automatic if the weapon is nonmagical or is magic of equal or lesser power than the shield, but more powerful weapons are granted resistance against the destruction. Even if the weapon remains intact, the Shattershield is broken.
Wednesday, January 4, 2012
Compass Points (One of Four)
+John Johnson asks "I picked this item up in the estate sale of a famous astronomer who was rumored to have occult knowledge. It's a compass made of brass and steel that when twisted a certain way forms a small dagger. Rather unusual already, I know. It gets curiouser, because the compass doesn't point north like it should, however it does keep a firm direction as if it's pointing somewhere."
John, you may or may not wish to keep the item but know that it carries a dark past.
You have in your possession one of the rare Compass Points. There are four in total (Iron, Brass, Silver and Gold) and you are suggested to not try and find the others. The direction it points (since it is not acting as a standard compass at the moment) is the location of whatever object the previous owner killed someone to obtain.
Once you find whatever object, it will return to acting as a normal compass. Any time it is used to slay a target, it can be instructed to find an inanimate object that was owned by the victim and it will remain in that fixed state until you find it.
John, you may or may not wish to keep the item but know that it carries a dark past.
You have in your possession one of the rare Compass Points. There are four in total (Iron, Brass, Silver and Gold) and you are suggested to not try and find the others. The direction it points (since it is not acting as a standard compass at the moment) is the location of whatever object the previous owner killed someone to obtain.
Once you find whatever object, it will return to acting as a normal compass. Any time it is used to slay a target, it can be instructed to find an inanimate object that was owned by the victim and it will remain in that fixed state until you find it.
Rod of the Road
+Matthew Kerwin asks " I happened upon this off-white metallic stick protruding from the ground. It's about 2' long and roughly 1" in diameter, but a bit knobbly and uneven. Can you tell me what it is or does?"
Matthew, you seem to have stumbled upon a Rod of the Road.
While not terribly common, they aren't thought to be worth much.
Whenever you are unsure of which way to travel along an established walkway, path, or road you may hold up the rod and it will gently tug you in the direction it decides you need to go.
A Rod of the Road is never wrong, but that does not guarantee the way it wants you to go is safe. The user, of course, is under no such compulsion to actually follow the rod's advice.
Matthew, you seem to have stumbled upon a Rod of the Road.
While not terribly common, they aren't thought to be worth much.
Whenever you are unsure of which way to travel along an established walkway, path, or road you may hold up the rod and it will gently tug you in the direction it decides you need to go.
A Rod of the Road is never wrong, but that does not guarantee the way it wants you to go is safe. The user, of course, is under no such compulsion to actually follow the rod's advice.
Tuesday, January 3, 2012
Vinewaker
+Richard Lorenz asks: "It is a hammer, heavier than it looks. It has acid etchings of leaves and vines all over the metal head, while the shaft is made of still living wood that occasionally sprouts leaves. The head is about 6"x6"x10" and the haft is 18"."
What you have there, Richard, is a Vinewaker.
The head of the hammer is heavier since it constantly resonates with the ground so it can be able to provide it's combat benefit at all times. Simple soothing, by words or actions, like stroking the head, would lighten it. Similarly, requesting its reactivation is equally simple.
The hammer has two functions:
The first is its combat function - using a mental command while swinging the hammer would produce an exceptional knock back effect, able to take down creatures considerably large. After they are knocked down, vines will sprout to envelope them and keep them restrained. The vines will be very strong, but remain plants - susceptible to fire and degradable organic matter. Sufficient strength could break the restraints. This effect is daily, recharging at sunrise, and cannot accumulate charges between days.
A minor helpful effect, that the hammer will give the current owner a gentle mental hum whenever the sun rises, allowing a type of effective way to count days despite being in a place where the perception of days cannot be made.
The second function is considerably more potent and useful - leaves picked from the shaft are very special. The leaves can have a single clear command that vines could accomplish within 100 ft., and when then placed on the ground, shall grow faintly sentient vines that will accomplish the mission. Examples of use include bridging over a chasm, creating a climbing vine onto a wall, retrieving an object or restraining someone or something.
There is no limit on how many leaves can be kept or used, but they grow sporadically and without documented tendencies. Some documentations suggest that providing the hammer with usual contact with the ground, water and sunlight spurn the growth of leaves.
On its origins - it is assumed Elven, perhaps even made from the wood of an old Dryad's tree.
What you have there, Richard, is a Vinewaker.
The head of the hammer is heavier since it constantly resonates with the ground so it can be able to provide it's combat benefit at all times. Simple soothing, by words or actions, like stroking the head, would lighten it. Similarly, requesting its reactivation is equally simple.
The hammer has two functions:
The first is its combat function - using a mental command while swinging the hammer would produce an exceptional knock back effect, able to take down creatures considerably large. After they are knocked down, vines will sprout to envelope them and keep them restrained. The vines will be very strong, but remain plants - susceptible to fire and degradable organic matter. Sufficient strength could break the restraints. This effect is daily, recharging at sunrise, and cannot accumulate charges between days.
A minor helpful effect, that the hammer will give the current owner a gentle mental hum whenever the sun rises, allowing a type of effective way to count days despite being in a place where the perception of days cannot be made.
The second function is considerably more potent and useful - leaves picked from the shaft are very special. The leaves can have a single clear command that vines could accomplish within 100 ft., and when then placed on the ground, shall grow faintly sentient vines that will accomplish the mission. Examples of use include bridging over a chasm, creating a climbing vine onto a wall, retrieving an object or restraining someone or something.
There is no limit on how many leaves can be kept or used, but they grow sporadically and without documented tendencies. Some documentations suggest that providing the hammer with usual contact with the ground, water and sunlight spurn the growth of leaves.
On its origins - it is assumed Elven, perhaps even made from the wood of an old Dryad's tree.
Gravity Orb
+Nadav Ben Dov asks "I've found this metallic orb around the size of a fist, which is considerably heavier than it appears. What does it do?"
Nadav, you're the proud new owner of a Gravity Orb!
This wonderful item allows you to change the mass of a single object at a time, making it lighter or heavier than normal. This can provide rudimentary levitation/flight if you have some form of propulsion, or increase an object's mass so much it cannot move.
Living objects may suffer ill effects of increased mass if they cannot resist the orb's magic.
Nadav, you're the proud new owner of a Gravity Orb!
This wonderful item allows you to change the mass of a single object at a time, making it lighter or heavier than normal. This can provide rudimentary levitation/flight if you have some form of propulsion, or increase an object's mass so much it cannot move.
Living objects may suffer ill effects of increased mass if they cannot resist the orb's magic.
Bone Wand
+Pablo Greccho asks "I found a femur, the bottom part missing and the cavity sealed with wax. A crude, but functional, scroll container! Snooping inside I found, in fact, a scroll. The femur itself is magical, but the scroll contains only unreadable scribblings."
Here's hoping you're not squeamish around the dead, Pablo, because you've just found a Bone Wand.
The unreadable scribblings are likely incantation notes from the previous user, who may or may not have gone mad, so check if it's a language someone else knows.
The bone itself allows one to create and control animated skeletons. Those not prone to magic may find it only works at about 25% capability, but anyone able to tap into arcane or divine magics can animate skeletons at their full potential once a day.
Here's hoping you're not squeamish around the dead, Pablo, because you've just found a Bone Wand.
The unreadable scribblings are likely incantation notes from the previous user, who may or may not have gone mad, so check if it's a language someone else knows.
The bone itself allows one to create and control animated skeletons. Those not prone to magic may find it only works at about 25% capability, but anyone able to tap into arcane or divine magics can animate skeletons at their full potential once a day.
Sunday, January 1, 2012
Spirit Phone
+Dominic Toghill asks "Hi, I've recently come into the possession of a rather interesting artifact. It was given to me by a lawyer working for my grandfathers estate. Outwardly it looks like an iPhone but the rear glass is scribed with pentacles and runes. There is no charger socket and I cannot turn it on. Please can you help me +What's This Thing Do?"
At first glance what you have would appear to be a simple spirit phone, albeit a rather new version, this device would give your grandfather a way to communicate with you from beyond the grave.
However the the addition of the runes on the back of the phone mean it is something much more rare. What you have is a MĂmisbrunnr phone which can connect the user to the well of knowledge at the foot of the world tree. The phone runs on sacrifice, smearing blood in to the runes will activate for a short while and allow the user to ask 3 questions of the well.
However be careful of how frequently you us the phone as each sacrifice needs to be greater then the last.
At first glance what you have would appear to be a simple spirit phone, albeit a rather new version, this device would give your grandfather a way to communicate with you from beyond the grave.
However the the addition of the runes on the back of the phone mean it is something much more rare. What you have is a MĂmisbrunnr phone which can connect the user to the well of knowledge at the foot of the world tree. The phone runs on sacrifice, smearing blood in to the runes will activate for a short while and allow the user to ask 3 questions of the well.
However be careful of how frequently you us the phone as each sacrifice needs to be greater then the last.
A Mnemonic Hourglass and a Pacifist's Revenge
Pacifists Revenge
+Andrew Sanderson asks "I have a scabbard and a sword hilt - the sword itself has no blade, and from the look of it, I'm not sure it ever did. The hilt is wrapped in the hide of (it seems) an animal, and the scabbard is smooth and black. What exactly do I have?"
What you have, Andrew, is a Pacifist's Revenge.
When you wield the hilt as one would a standard weapon, it provides a defensive mechanism that echoes melee damage dealt to you back to the one that dealt it to you. The initial attacker may attempt to mentally resist some or all of the damage, depending on if you have the weak or strong version of the item (respectively).
Wearing the scabbard is required, as you must return the hilt to the scabbard for a minimum of 10 minutes per successful echo after each combat.
What you have, Andrew, is a Pacifist's Revenge.
When you wield the hilt as one would a standard weapon, it provides a defensive mechanism that echoes melee damage dealt to you back to the one that dealt it to you. The initial attacker may attempt to mentally resist some or all of the damage, depending on if you have the weak or strong version of the item (respectively).
Wearing the scabbard is required, as you must return the hilt to the scabbard for a minimum of 10 minutes per successful echo after each combat.
Mnemonic Hourglass
+John Johnson asks "I have a small hourglass. It's 6 inches tall, with a base that's three inches wide. It's brass with some intricate designs engraved. What's it do?"
Though you have received information about similar products, we have consulted our ancient tomes and divined that the one you possess is actually a Mnemonic Hourglass.
It records everything within a 30-foot radius and allows the owner to review any prior time that it was with the owner. Without the use of additional spells, the owner is limited to their normal senses when looking back in time.
While time seems to pass normally when viewing, you remain in a trancelike state for 1 minute for every hour viewed (minimum 1 minute).
Though you have received information about similar products, we have consulted our ancient tomes and divined that the one you possess is actually a Mnemonic Hourglass.
It records everything within a 30-foot radius and allows the owner to review any prior time that it was with the owner. Without the use of additional spells, the owner is limited to their normal senses when looking back in time.
While time seems to pass normally when viewing, you remain in a trancelike state for 1 minute for every hour viewed (minimum 1 minute).
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